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The game

One board. Four corners.

Every lap takes you past all four. What you do at each one decides who owns the table.

tap a corner to jump to it · swap in the 3D render when it's supplied
Corner 01

Buy / Invest

build the empire.

Upgrade your businesses up the tiers and buy influence tokens. When someone challenges you for a new business, influence decides who gets it.

Corner 02

Take a Risk

draw. then decide.

Your choice: take a Risk card, or walk past. It could be a Hostile Takeover. It could be Sabotage.

Corner 03

Gambling

fortune favours the bold.

Roll the dice and put cash on the line. Win big, or lose it.

Corner 04

Trade

payday.

Every business you own pays out. Cash Cows pay double.

Businesses

Three ways to get paid.

Every business on the board is one of three types. Each type pays out differently, so the mix you own is your strategy.

01

Stock

Owning it isn't enough. Buy stock to switch the payout on.

Pays out
Only pays at Trade if you hold stock in it.
02

Revenue by Demand

Some rounds the market loves you. Some rounds it doesn't.

Pays out
At Trade, draw a demand card. It pays 60% or 90%.
03

Government Funded

Steady money. No surprises.

Pays out
A set payout at every Trade.
On every type
Investors take 50% of a business's payout. Buy a business on the Cash Cow square and it pays double.
The cards

What you hold. What you play.

Business tiers

Your deed card proves you own it. The business card on the board shows its tier. Each tier pays more and adds more to your Market Value.
Tier 1
Start-Up
Tier 2
Franchised
Tier 3
Luxury
Tier 4
Premium
No dice to move
Each player holds three dice cards and chooses which distance to play. Every move is a decision.

Risk and defence

Tap a card to turn it over.
Risk card · attack
Hostile Takeover
Steal any business that isn't protected by a Super Lawyer and that you haven't invested in.
Risk card · attack
Sabotage
Pick a rival's business. It misses its next Trade payout.
Defence card
Super Lawyer
Protects a business from Hostile Takeover. Nobody can steal it.
Side objective card
Side Objective
Complete it, then choose one of your businesses to pay double, just like a Cash Cow.
How you win

When the game ends, count it up.

Your businesses
Market Value
+
In your hand
Cash
=
Highest total
Wins

Before you start, the table picks how many circuits to play. When the last one ends, the business you protected counts as much as the cash you held.

everyone asks.

Isn't this just Monopoly?

Monopoly lets you buy. Here, you can also:

Take
other players' businesses with a Hostile Takeover.
Sabotage
a rival before they can cash in.
Protect
what you've built with a Super Lawyer.
Invest
in someone else's business and take half its payout.
Gamble
when playing it safe won't win.
Choose
how far you move, with dice cards instead of dice.
Beginner's rules

Learn it in one read. Teach it in ten minutes.

Download the beginner's rules ↓
PDF · [pages TBC] · [size TBC]
Passiv£ Incom£
Kickstarter · 1 December 2026
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